Louis Bedigian of GameZone stated the game was "insanely addictive", praising its multiplayer play. Positive reviews of Zax: The Alien Hunter focused on its gameplay. Zax: The Alien Hunter received "mixed or average reviews", according to the review aggregation website Metacritic. The game was marketed for its fusion of the features of Quake and Diablo. Zax: The Alien Hunter was showcased by JoWooD Productions at E3 in May 2001. The game also features several multiplayer modes for up to 16 players, including 'capture the flag', 'deathmatch', and 'salvage king', which requires players to gather as much ore as they can. Progression is partly non-linear and relies on decisions made by the player during missions. The game includes 22 missions over 100 maps. The player invests minerals harvested on the surface of the planet to develop new weapons, and can also acquire power-ups that increase shields or gun power from defeated enemies, or replenish health from containers found throughout the environment. Movement is controlled with the keyboard and weapon aim and fire is controlled with the mouse. Zax: The Alien Hunter is a shooter played in a top-down isometric perspective. Zax must help the Korobos from total destruction, and find as much ore and parts as possible to fix his ship. Zax joins forces with the local tribes on the planet, the Korbo, whose people have been enslaved by Om and the robot army, to stage a rebellion. The player is Zax, an alien humanoid, who crash-lands on an unknown planet overrun by hostile robot forces, led by Om.
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